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1. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
The idea was never to nerf RMLs into the ground, I think they are in a good spot although I wouldn't mind seeing small changes to decreasing the reload time. Changes are however not required for RLMs to remain viable. Perhaps reload time could be ...
- by Experiment 32423 - at 2014.09.04 14:17:00
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2. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Deerin wrote: Here I completed the table for you: I used average values for sig and speed. I painted the actually relevant parts. http://i.imgur.com/EDgBQjw.jpg (Edit: Fixed cruise precission mistake) At small ships area, t1 faction rocket...
- by Experiment 32423 - at 2014.08.11 12:09:00
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3. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: Claud Tiberius wrote: This isn't a very good analysis. It doesn't mention flight time, missile velocity, reload time, ammo capacity, rate of fire... The missile is only half of the weapon system. You need to include t...
- by Experiment 32423 - at 2014.08.09 15:08:00
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4. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Experiment 32423 wrote: SNIP I read your posts. As I pointed out, your 'in-depth' comparrison' picks and chooses what equates to the worst situations as a basis rather than even a reasonable range of situations. You a...
- by Experiment 32423 - at 2014.08.08 23:58:00
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5. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Zavand Crendraven wrote: Experiment 32423 wrote: Missile Comparison Sadly your numbers are incorrect since you haven't used the formula correctly and left out the Reduction Factor numbers. Correct numbers would be here As one can s...
- by Experiment 32423 - at 2014.08.08 23:11:00
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6. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Experiment 32423 wrote: [1: I am comparing the most-used missiles of certain launchers to prove that, Heavy Missiles in particular, have a severe shortcoming when it comes to applied damage. 2: Anyone participating in t...
- by Experiment 32423 - at 2014.08.08 19:37:00
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7. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Deerin wrote: I believe you are using wrong speed for cruiser comparison 2500 is quite fast for a normal t1 cruiser Try 1.7-1.8k average. Good sheet. I chose 2500 as a reference point between T1 and the faster cruisers that exceed 3000 with...
- by Experiment 32423 - at 2014.08.07 14:15:00
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8. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: If this is supposed to be an "In-Depth" comparison then you are missing a lot of cruicial information: 1 - you aren't comparing missiles, you are comparing launchers - big difference. 2 - where is the DPS and applied DPS ...
- by Experiment 32423 - at 2014.08.07 12:48:00
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9. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Thanks for posting that, good insight. I like how the rails do close to 40% more damage under the worst transversal conditions.
- by Experiment 32423 - at 2014.08.06 19:52:00
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10. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Milton Middleson wrote: The problem with increasing missile application to fast moving targets is that there is essentially no alternative to mitigate incoming damage. You can't get "under" missiles like you can with turrets, nor can you spiral...
- by Experiment 32423 - at 2014.08.06 19:33:00
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11. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: Experiment 32423 wrote: Bullet Therapist wrote: I've posted about this a few times in my own threads and other people's. There's a range of issues with launchers right now, which I'm not going to get into, but CCP ...
- by Experiment 32423 - at 2014.08.06 18:51:00
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12. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: I've posted about this a few times in my own threads and other people's. There's a range of issues with launchers right now, which I'm not going to get into, but CCP has responded to one of my threads stating that they'r...
- by Experiment 32423 - at 2014.08.06 17:53:00
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13. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
Odithia wrote: Interesting numbers. What is it you call T2 missile ? the Fury/Rage kind ? What is the RR in HM+RR ? Rigor Catalyst Rig ? You should Include precision light missiles for consistancy. Maybe AB frig/cruiser as well. T2 is alwa...
- by Experiment 32423 - at 2014.08.06 17:09:00
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14. In-Depth Missile Comparison & Issues - in Player Features and Ideas Discussion [original thread]
So, it's been a while since the missile changes and I decided to post some analysis on the matter. Below you can see a comparison between the common medium-sized missiles used in PVP. Missile Comparison Now, what does this show us? First of al...
- by Experiment 32423 - at 2014.08.06 16:31:00
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